Fable: a development more complicated than expected?

game news Fable: a development more complicated than expected?

As the Xbox brand speaks at GDC and prepares an alliance with the FFF (the French Football Federation), a former Playground Games developer explains why the development of Fable takes time.

From Forza Horizon to Fable

Fable: a development more complicated than expected?

Then the cancellation of fable legends, a promising multiplayer project, players had little hope of seeing the saga rise from the ashes… However, without really expecting it, on July 23, 2020, Microsoft, during a conference, reveals that a new work will see the light of day . Unfortunately, the surprise of this announcement was brief, since since then, although the development of the reboot of Fable In the future, the open-world RPG is particularly low-key. But according to designer Juan Fernández, who had worked on the long-awaited game with Playground Games, this is completely normal, as game development is more complicated than expected.

Always according to Juan Fernández, the reason for this complication is very simple: Playground Games developers essentially worked on the saga. ForzaHorizon. AND Going from the development of a car game to an RPG that takes place in a fantasy universe is not the most obvious.

In an open world, the way to control a character and the actions are very different from what you find in a racing game. At a technological level, animations, scripts, a mission system must be developed. Traveling by car at 300 km/ha is very different from driving in the countryside. Juan Fernandez, former Playground Games developer

Fable: a development more complicated than expected?Fable: a development more complicated than expected?

A studio too small for such a large project?

But in the end, according to Juan Fernández, what causes the most problems is maybe the studio is too small for the project. He clarifies that Playground Games likes to “do more with less.” With this, he wants to do more than compete with a much smaller team. If this mentality works with the world of racing games, according to Juan Fernandez, this method quickly finds its limits when attacking gigantic open-world RPGs.

Specify: “Assassin’s Creed is made by 5000 people”, and Playground Games would like to achieve the same result with “150 or 200” developers. He then adds that the development of an Assassin’s Creed takes seven long years and that the team thought of delivering Fable in just five years.

It’s good to be ambitious, but you also have to be realistic, and what I saw was that (development of the game) was getting longer and longer. John Fernandez

Finally, he said that despite everything, the development of the game is progressing well. As a reminder, Fable doesn’t have a release date yet, but it’s expected to be available on PC and Xbox Series X|S and should integrate Game Pass as soon as it launches.


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