Fable: development complicated by Playground Games’ lack of experience | xbox one

It has already been more than 5 years since the Playground Games studio has been developing the next Fable, a long-awaited title for Xbox gamers. The British study has shared very little information so far, except for some important hirings, such as that ofa former developer at Rare and D’a CD Projekt game designer. However, it seems that the studio is encountering some difficulties with the development of this new Fable.

Lack of experience and a difficult adaptation for the original creators of Forza Horizon

This is indeed what comes from the developer. Playground Games is a studio created in 2010 by industry veterans that specializes in car games and open world games. this is the saga ForzaHorizon has been entrusted to them and that has been their only major production for 12 years. Taking on the Fable project would have changed a lot of things within the studio and the adaptation would be more difficult than expected.

It is clear that the creation of an open world racing game and a fantasy RPG universe do not have much in common and this would explain the slow development progress according to the designer Juan Fernández who worked for a while on Fable within Playground. Games.

“Playground Games is a very organized and production-oriented studio. Every two years they release a Forza Horizon that has more than 90 on Metacritic, with incredible quality. They have taken racing games and dominated them for the last few years. They are very smart and know what they are doing. They wanted to get into something different and thought what they were good at was open world racing games, but they lacked people with the knowledge of how the game is made. In an open world, the way to control a character and the actions are very different from what you find in a racing game. At a technological level, animations, scripts, a mission system must be developed. Traveling by car at 300 km/ha is very different from driving in the countryside. »

Fernández also talks about Playground Games’ particular work ethic: “doing more with less”. Logical and contrasted operation on a formula as dominated as Forza Horizon, but that shows its limits when it comes to developing a new game of a completely different genre.

“Action RPG open worlds are incredibly complicated to make, they take a lot of time. A lot of people and Playground have the mentality of doing more with less, that if 5,000 people do Assassin’s Creed, they’ll get 150 or 200, and if they do [Assassin’s Creed] in 7 years they are going to make Fable in 5. It is good to be ambitious, but you also have to be realistic and what I have seen is that [le développement] it got longer and longer. »

This insightful testimonial provides many answers to questions from gamers waiting for new information about the Fable project. Juan Fernández remains optimistic anyway, because according to him, the latest hires made by Playground Games can only be positive for development progress.

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