game news Diablo 4: A fourth work darker than the previous ones? Summary of new regions and dungeons in the game
Every three months, the developers of Diablo IV take the trouble to share their progress in the development of the fourth numbered work of the license. An initiative reiterated in this first quarter of 2022, during which there is talk of environments.
- Two Different Approaches
- More than 150 dungeons
Two Different Approaches
After the announcement of the opening of pre-registrations on iOS for immortal devil, Blizzard is still talking about the saga. Not for the mobile game this time, but for the fourth iteration of the franchise with Devil IV. Revealed in 2019, the title has been postponed multiple times and is still pending. It could even be planned for next year. Still, game developers want to communicate about the game – quarterly posts of development progress show it.
Who says end of March says new episode. In this first look at 2022, there are Art Director Chris Ryder, Assistant Art Director Brian Fletcher, Assistant Lighting Design Director Ben Hutchings, Senior Exterior Graphic Designer Matt McDaid, and Design Director Chaz Head. each of the areas of Diablo IV and how they fit together to bring an immersive environment to life.
In this blog post, they indicate that it will be played in five different regions and that their approach to creating Diablo IV’s environments is darker and more realistic than previous games. In addition, they specify to privilege credibility over realism and account for the different biomes of Diablo IV through two axes of creations named respectively. The return to the dark and the old masters :
- Meanwhile, the “Back to Darkness” pillar is a central theme that guides all of our designs, from dungeons to lighting, and embodies the idea that Sanctuary is a dark and dangerous medieval gothic world.
- The “old masters” approach is a kind of filter through which to evaluate our works, taking into account the techniques of classical painters such as Rembrandt – Chris Ryder.
More than 150 dungeons
But then, what kind of environment awaits players? As mentioned above, five distinct regions with different atmospheres are currently planned. Three of them have already been reviewed by the developers:
- Scosglen Coast: The desolate beaches are littered with algae, seaweed, and rotting carcasses. Rugged cliffs rise skyward as waves break headlands
- Orbei Monastery: An isolated and secret structure in the arid steppes.
- Kyovashad: With Kyovashad, we really want to give the impression of an oppressive, cold and harsh medieval town. However, we must convey the idea that this place also acts as a refuge for those who take shelter within its walls.
Like previous games, Diablo IV includes dungeons. There are even more than 150 instances planned by the development teams: a colossal number, which had to make the teams reconsider how to build these random zones:
We had to rethink our way of creating environments, so that it was flexible enough to be applied in multiple locations, and not limited to a single dungeon. To do this, we have developed what we call environment sets.
Environment sets shown in the video at the top of this article. A hack found by developers that allows them to “transition between two different environments within the same dungeon without giving up the random generation that modifies the dungeon with each exploration“.-Brian Fletcher.
However, throughout this article, Blizzard reminded that the videos and images featured were from the game’s ongoing development, so they may not represent the final appearance of the title when it launches. On this subject, there is no additional information and the release date of Diablo IV is, to date, still unknown.
By charlanmhgEditorial jeuxvideo.com