Unreal Engine 5 is officially available for developers – News

Since its announcement in 2020, Unreal Engine 5 has already gained a large following, including some PlayStation studios (Firesprite, Haven) and much of Xbox studios (Rare, The Coalition, Ninja Theory, Double Fine, Obsidian, InXile, UndeadLabs). ambitious MMO ashes of creation in the future Dragon Quest XII going through the next tomb Raider from Crystal Dynamics and the recent big announcement from CD Projekt, which has decided to ditch its in-house technology in favor of Epic Games tools for the next The WizardSo, the next generation of Unreal Engine should be at least as important as the last, even if others seek to stay true to its proprietary technology. This is the case of Remedy and its Northlight engine, of Capcom with its RE Engine, or of Bandai Namco, which is in the process of developing its future reference engine.

In addition to its still cross-platform orientation, the new Unreal Engine’s arguments for remaining a minor favorite of many studios include features like Lumen, a fully dynamic global illumination solution that is intended to make it easier to support the many complexities of lighting techniques. . scene, or Nanite, a new system for directly importing cinema-quality images made up of millions of polygons (ZBrush sculptures, photogrammetry scans) without appreciable loss of fidelity or fluidity.

The engine is also equipped with its own oversampling solution to meet the requirements of gamers who do not want to sacrifice image quality or smooth gameplay in increasingly demanding games. Like DLSS on NVIDIA and FSR on AMD, Unreal Engine 5’s Super Temporal Resolution (TSR) allows the engine to render at a much lower resolution (1080p instead of 4K, for example) but with output similar to view and better performance.

In the world of AAA, Unreal Engine often rhymes with open world and UE5 does not intend to abandon this image. Therefore, the engine incorporates the necessary tools to make open world creation faster and easier for teams of all sizes. “With Unreal Engine 5, a new world partitioning system changes the way levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells.“, we can read in particular.

The documentation aimed at developers also highlights news in the field of animations or sound. The engine interface has also been revamped, not to mention that developers have access to apps like Quixel Megascans and MetaHuman Creator, acquisitions made by Epic Games that will provide services to creators looking for realistic characters and settings.

Beyond the engine itself, Epic Games is also releasing two sample games for developers to mine as they see fit. The first takes up the city seen in the technical demo matrix awake and flaunts all the features of the engine. The second is Lyra, an online multiplayer shooter that acts as a starting point for creators’ projects, as well as a hands-on learning resource.

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