game news LEGO Star Wars The Skywalker Saga: Jedi can fly…chaining combos on a Padawan!
That’s it, after a complicated and exhausting development, LEGO Star Wars: The Skywalker Saga is finally available for PC and home consoles, after many postponements. In addition to the ability to relive almost every movie in the franchise, this definitive collection is packed with new features and new gameplay features, further reinforcing the TT Games license. However, the developers should not have expected to see one of the features hijacked in this way.
- A license that pays bricks
- Devil May Cry and sweaty Bayonetta
A license that pays bricks
If we could hope to see the TT Games game land during the month of May to allow us a good nod to the famous devious formula” May the room be with you “, was not the case. No, LEGO Star Wars: The Skywalker Saga He has preferred to publish as soon as possible to finally make us discover everything he has prepared for us with this definitive compilation. In the end, it’s a real comeback what does the game, capable of break records thanks to its many qualities.
Among these, we can cite the combat system that is adorned with coverage functionality, parrying, and a sequence of moves that can allow for beautiful series of combos. Through an environment with sometimes destructible elements, we quickly grab a lightsaber to slice through anything that moves. It is, in a way, in this way that a player discovered that certain characters, which evolve around us, are insensitive to damage. Neither one nor two, these figurines have become models to master combos, but not only!
Devil May Cry and sweaty Bayonetta
In the pure tradition of family and consumer games, the developers of TT Games were not going to allow, for example, harming the apprentice children by slashing them like an enraged Anakin: that’s why they are invincible in the game! But this does not mean that the players, and one more in particular, do not martyr them wanting to practice handling the lightsaber. Recently, Twitter user Red Orb shared what he calls “kidnapping,” an unethical juggling technique in which the young Padawan becomes a living punching bag for his master.
Well, children. At least this kid doesn’t take damage from friendly fire, so I found my test dummy. Also side note, you can use the kids to get across big pits and empty spaces. I’m calling this child flight @ddx_exe pic.twitter.com/rkTzSQDNr9
— Red Orb (@RedOrbFragment) April 6, 2022
I do not see malice on the part of the good Qui-Gon Jinn, but an indirect way to access places that may seem unattainable to retrieve, for example, special bricks. Behind this strange spectacle, therefore, is actually hiding a fun method that could benefit speedrun enthusiasts: In fact, thanks to these sequences, specific interactions or even puzzles can be circumvented, which will not fail to intrigue the community of speedrunners.
According to Red Orb, as the site mentions Kotakuif you master the timing of the combos, it is possible to repeat the loops to infinity. The idea is to keep the AI on a certain axis before the path does not deviate: from there, the player can go as far as he wants. However, just by attacking these innocent young adepts of the Force, some have already gone too far!
By JinxebEditorial jeuxvideo.com