game news Return to Monkey Island: The “Point & Click Avengers” are back
Suddenly, like a spitting contest that would start without warning, Lucasfilm Games, Devolver, and Terrible Toybox have just announced the return of the Monkey Island series, more than ten years after the last installment. Above all, it is the original team that is in charge this time, to take us further than ever to the frontiers of humor and absurdity. Why is it cult and why is it a long-awaited return?
There are things that do not change. So when Ron Gilbert, creator of the famous license Monkey Islandannouncement on twitter “Something small” which he has been working on for two years – and which players have been waiting for thirty years – we find the humor of the man and that of the offbeat hacking saga that made him famous. the ad is Return to Monkey Islandthat this year will mean the return of the cult universe inaugurated by Lucasfilm Games in 1990, but above all the reappearance of Gilbert himself at the controlsaccompanied by a good part of the original team, especially in the soundtrack and dubbing. “This comeback is a bit of a double event” says Jean-Kléber Lauret, head of JV’s high-tech section and a fan of the series. “Gilbert left Lucasfilm Games after the second play (…) whose ending is really weird, really cheeky”.
Thirty years unanswered
For the beauty of the show, we will not reveal the ending of monkey island 2. Keep in mind that on the one hand it is ultra perched, but on the other it takes on its full meaning within the particular humor of the series. A humor, of course, initially developed by Ron Gilbert himself, but also by Tim Schafer (founder of the famous Double Fine studio, psychonauts, brutal legend) and a certain Dave Grossman, who will also be part of Return to Monkey Island. “It is a writing that is postmodern” summarizes Nicolás Deneschau, author of “The Mysteries of the Island of the Monkeys” published by Third Editions, which we had by phone. “Monkey Island is the kind of game where you’ll have a spitting contest or a character getting a drink from a vending machine while being a pirate”. The key word is often anachronism.
Obviously, the other episodes of Monkey Island will feature this particular humor, with quite an honorable success. The last part of the adventures of the hero Guybrush Threepwood released in 2009, a series of five chapters developed by the Telltale Games studio (wolf among us, walking Dead) in collaboration with LucasArts -the name of the company changes between 1991 and 2013-, harvests a comfortable 86/100 in Metacriticism. However, neither sequel expands on the surprising ending of Monkey Island 2. “After this episode, the developers tried to juggle Gilbert’s legacy” Nicholas Deneschau highlights. The return to Monkey Island is therefore the promise of an answer to this hilarious ending. An ending that Gilbert had never had the opportunity to explain, after his departure from Lucasfilm Games in 1991, despite his standing calls to Disney, which owns the licensing rights. The time and support of the publisher of Devolver, who was already responding here in 2019, they seem to have done the rest.
“Point and Click Avengers”
But that’s not the only reason to be excited. “For fans of this golden age of adventure games, (Return to Monkey Island – editor’s note) is a bit the reform of the Avengers or the Justice League from point and clicksays Pierre-Eric Salard, LucasArts/Lucasfilm Games expert and director of a page Twitter on the subject, which we also contacted. Because beyond being a fun and entertaining game, the first Monkey Island marks above all a turning point for the genre. “Before him, adventure games weren’t really popular” Nicholas Deneschau explains. “But in 1989, Ron Gilbert wrote this article, “Why adventure games suck” (“why adventure games suck” – editor’s note) where he theorizes a certain number of rules that he will apply in Monkey Island”.
Ron Gilbert is a special guy, a passionate computer scientist who still spends hours programming at home today and has a certain intelligence about the world of video games. He wants to be nicknamed “Grumpy Gamer” (“the grumpy gamer”) – Nicolas Deneschau, author of “The Mysteries of the Monkey Island”
The baby from Gilbert and Lucasfilm Games puts a little in its place to make life easier for the player. Starting with these few words, “my name is Guybrush Threepwood and I would like to become a pirate”, the first ones we hear at the beginning of the first Monkey Island in 1990. The goal: clearly explain the issues the player will have to deal with. The title then continues with three tests to be carried out in any order – an originality for the time – in order to convince the pirate council and join their rank. Hard to be less clear. “Monkey Island is a bit like game design school, like the first level of Super Mario Bros. It’s very educational (…) A landmark adventure game” Nicholas Deneschau summarizes. The same story with Jean-Kléber Lauret: “Ron Gilbert practically invented the modern language of point and click”.
back from the dead
Despite initially being more than a commercial success, the first Monkey Island will slowly but surely start the adventure game revolution. still today, is considered as a reference. Of particular note is Neil Druckmann, creative director and co-chairman of Naughty Dog (Unexplored, The last of us) who even slipped secrets related to the series into the very serious Uncharted 4. For gamers, enthusiasm is also in order. “I fell in love with Monkey Island. His universe, his music, his devastating humor” tell us Grimh_HS, On twitter. the videographer super duckFor his part, he talks about a game that “enchanted his imagination.”
Suffice to say, the excitement of reuniting with Guybrush Threepwood, especially with the original team at the helm, is beyond palpable. But he returns to the Monkey Island, “It’s also a huge turning point for Lucasfilm Games” explains Pierre-Eric Salard. “When LucasArts was closed in 2013 (…) Lucasfilm only maintained a small internal department that managed the license (Star Wars – editor’s note). Return to Monkey Island represents a return to the essence of LucasArts, although it is not developed internally. This is an adventure game taken from its most well-known original license, developed by the creators of the original games. And above all, it is an island (of monkeys) in the middle of a Star Wars ocean, which shows that they are finally trying to reconnect with the other part of their audience”. Raise the anchor, sailor.
By In factJournalist jeuxvideo.com