game news PlayStation Plus: giving Oddworld Soulstorm on PS5 would have been “devastating”, explanations
It is sometimes said that the misfortune of some is the happiness of others: would this be appropriate in the case of Oddworld Soulstorm, which was delivered immediately on PS5 to all PlayStation Plus subscribers?
A very expensive donation
The road was long and costly for the inhabitants of Oddworld before giving birth toOddworld Soulstorm : A small studio eager to put its franchise back on the front lines, it was soon faced with cost increases that were difficult to manage and a project of some magnitude. So much so that he quickly looked for partners to help him financially, something for which Sony responded, which also granted temporary exclusivity to the title.
Quickly, An agreement was also signed between the two parties: in exchange for an undisclosed sum of money, Oddworld Inhabitant agreed to deliver their game as soon as it was released to all PlayStation Plus subscribers. At that time, the game was scheduled to launch in January 2021 and launch sales were estimated at 100,000 units, or rather 50,000: figures communicated directly by the head of the studio, Lorne Lanning, in a podcast. The amount awarded by Sony, taking into account the game’s release date and the number of PS5s sold on this specific date, should effectively offset D-Day sales. Unless…
an unfortunate delay
Except that he is not unaware that the COVID-19 crisis has turned the industry a bit upside down. After the PlayStation Plus agreement was signed between Sony and the development studio, the coronavirus and the lockdowns -we are then at the beginning of the year 2020- forced the designers to review their methods, teleworking obliges. Oddworld Soul Storm it has therefore been pushed back to April 2021, a few months behind schedule, which would have changed all the stats originally provided for in the deal with Sony.
Because in April 2021, many, many more PlayStation 5s would have been sold around the world and Oddworld’s population deficit would have been “devastating”, according to Lorne Landing. The game has been obtained more than four million times by PlayStation Plus subscribers, the most downloaded software on PS5 and much more than expected in January 2021. Consequently, the amount of money delivered by Sony (fixed much earlier, as we remember) would not have made it possible to offset the costs of developing and launching the game.
The game’s director, however, did not specify how this had impacted the studio financially., especially regarding the releases of the game on Xbox Series, a little later. In any case, the studio has been able to rely on a solid reputation for its game, which is always good to accept, some will say…
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For Max_CagnardJournalist jeuxvideo.com