The path to the sequel to Horizon Forbidden West would be clear according to the creative director of the game

game news The path to the sequel to Horizon Forbidden West would be clear according to the creative director of the game

Horizon: Forbidden West offers Playstation players a new exclusive option. Aloy’s latest adventures immerse players in a magnificent world populated by zoomorphic machines, each one more dangerous than the last. If you were afraid that this episode would mark the end of the license, don’t worry, Guerrilla Games has other plans for their baby according to the creative director of the game.

Aloy one, Aloy two… Aloy three?

The Horizon games are a short but intense series of top-tier video games for Playstation and Sony. With Horizon: Zero Dawn et Horizon: Forbidden WestGuerrilla Games has made its license one of the references of the contemporary open world. But more than just an open world, Horizon also offers players an exciting adventure based on a gripping sci-fi story.

Humanity, now reduced to its most rudimentary hours, struggles to survive in a devastated world, populated by machines that resemble terrestrial fauna. Throughout the two plays, we obviously learn more about the fate of humans and how these zoomorphic robots took over. However, Guerrilla Games still has some revelations to share with us according to the creative director of the game. Attention, for those who have not yet discovered Aloy’s adventures, the following lines contain some spoilers.

In a recent interview with VG247Mathijs de Jonge, Creative Director at Guerrilla Games, spoke about the storytelling of the Horizon games as well as paving the way for the continuation of Aloy’s adventures.

The heart of Horizon is really about mystery; each of our stories focused on unraveling mysteries from both the ancient world and the present time, in which the games take place (…). In fact, there are still many background elements to be exploited to develop new stories and create new mysteries from what we have already built. – Mathijs de Jonge, Creative Director, Guerrilla Games

With these statements, Mathijs de Jonge casually provokes us with a new work by Horizon. A logical sequel if you look at how Forbidden West ends, similar to what Zero Dawn suggested.

To infinity and beyond the horizon?

As Mathijs de Jonge explains, the Guerrilla Games teams have worked hard to lay a solid foundation for long-term exploitation. A principle that already applied to Horizon: Zero Dawn and that alluded to Forbidden West.

There is a conclusion to the story of the first game (Zero Dawn) but Aloy does not solve all the problems raised. In the end, there is always a terraforming system that needs fixing. And that was really where Fobidden West began. We knew we wanted to take the plot to a new area, and we had already mentioned the Forbidden West (…). We thought this area sounded really mysterious, intriguing and dangerous. That’s why we really wanted to set our story there. Also, we still had stories about the old world that we wanted to exploit. So we had a lot of material to work with, as well as knowing where we wanted to go with Aloy’s story, and it all clicked perfectly.

Similarly, Forbidden West ends up like his older brother in a big cliffhanger. Knowing the end of this work, it is possible to imagine the next destination of Aloy. Without going into detail, Guerrilla Games reverted to its narrative method with Forbidden West by establishing new assumptions for the sequel. Aloy could well go to other continents or even, if we believe in our protagonist’s last encounter, to space! We will have to wait for the announcement of the next Horizon work (which should not come soon).


About Horizon: Forbidden West

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